What has been the most challenging part of designing Battlesheep? Like most light games, it works best when it is quick paced, and when it does not take very long to play. They enjoy taking a break from other games by playing a light and quick game. To your knowledge, What do other people find most interesting about Battlesheep? Play-testers love the humor and mayhem of the game. What is your favorite part of Battlesheep? The chaos, the unpredictability, and the fact that it is a very quick game. Battlesheep has also been inspired by my love for jokes, puns, and hilarity in general, and I realized that if I am going to create serious games, I need to have one game I am working on where I can pour that humor into to keep it from taking over in my other game designs. I wise-cracked that I was talking about battling sheep, and immediately knew I needed to make the game. The person asked back if I meant the game of picking coordinates and trying to sink each other. What was your inspiration for Battlesheep? I once suggesting playing a round of Battleship with someone. Here, let's let Espen talk about this fast furious game. has developed a fast fun card game where those cute little animals.well, battle. Those often fluffy little ovines you see on farms and at finer country fair's everywhere. She'd love it because of her love and fascination with sheep, not because it involved battling/war/miniatures/and card management. Today we're going to talk about a game my mother would love: Battlesheep. So, today we continue our series of previews of games coming to Protospiel- Milwaukee. One way we can support the games and designers coming to this event is through these previews. This is our first time with this type of partnership and we’re testing these policies out. Games coming to Protospiel-Milwaukee register through a different entity, and by doing so don’t get a page here on. One of our upcoming events is Protospiel-Milwaukee (and Mid-West Unpub.) This is not an event I will be able to attend, and it is being managed by James Mathes of Minion Games.
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